The Way
Things Work Pinball Science
Ages 9-14
Dorling Kindersly Item #1454
$29.99
Teaches: Science
Review by: Tina Dybvik
Windows ONLY
I've
been told it's a good thing to "know what you don't know."
There
is a lot I don't know about physics. I recently reviewed a few
of the basics with David Macaulay's Pinball Science from Dorling
Kindersley. Based on my performance it's difficult to believe
I grew up in the space age. I felt unworthy of my Certificate
as a Force & Motion Expert.
My
grade school experience with machines and the physical sciences
was uninspired at best, and I suspect I'm not alone. So how do
we now teach young people about the mysterious forces that act
upon them in everyday life?
Gravity,
friction, mass, and velocity are all demystified in Pinball Science.
Facts about potential and kinetic energy are integrated into the
design and construction of giant pinball machines. It's highly
interactive. During play, a poorly placed spring or bumper can
be repositioned for optimal performance: problem based learning
with right and left tilt.
There are three different machines to build in Pinball Science,
and three levels of difficulty for the design and construction
quizzes. The game has a built in research library. I found I had
to research the answers on even the easiest level. As I said before
there's a lot I don't know, but I was willing to risk mistakes.
A friendly dancing mammoth lessens the disappointment of wrong
answers, and offers young scientists encouragement to try again.
Learning
the facts is fun, but there's also plenty of leeway for science
to work it's magic. As with many scientific breakthroughs, beating
the game is sometimes achieved by accident.
After
all, the laws of physics can only take us so far. Success still
depends largely on what we believe. I believe parents and teachers
are rightfully concerned with the quality of science instruction
in elementary and middle schools. Pinball Science offers an ingenious
learning option for their students.
Minimum
system requirements:
A
Multimedia PC Pentium/75MHz or higher Microprocessor
16Mb RAM
MPC-compatible Quad-speed CD-ROM Drive
Sound Card
Mouse
SVGA 16-bit Color Display
Loudspeakers or Headphones