Leap Into
Phonics
(Ages 6 to 8)
Bright Start Inc. Item # 9799
$29.99
Subjects: Reading; Language Arts/Writing
Review by: Kay Pluta
My
son calls "Leap Into Phonics" the "cow-pig" game because the icon
for the program is a cow, and the picture for the first activity
is a pig. However, this software is about much more than cows
and pigs. It's about a dog with binoculars, trained seals, a xylophone
playing zebra, an opera singer, and many other characters who
will help teach your child important phonics skills.
"Leap Into Phonics" was designed by the Douglas County School
district in Omaha, Nebraska. and is suitable for home as well
as classroom use. This program is divided into eight components
consisting of one or more activities. The numbered components
are displayed like a game board allowing the child to click on
the game he wishes to play. The components include: 1. What Makes
the Sound?, 2. Nursery Rhymes, 3. Rhyming Games, 4. Parts of Words,
5. Beginning, Middle, and Ending Sounds, 6. Alphabet Factory,
7. Sounds in Words, and 8. Making Words.
Teacher
Options are accessible with a password. Here you may add or delete
names of registered students, view or print progress reports,
and use the Path Tracker. The Path Tracker is both a lesson planner
and evaluation tool which allows you to decide where the child
will start and stop on the game board. "Sounds In Your Environment."
is a very basic activity in which the child identifies a sound
with what makes the sound. For example when the child hears an
oink, he should click on the pig.. In the second part of this
activity, the child hears three sounds and then clicks on the
one which came first, middle, or last. In addition to the farm,
your child will hear sounds from the city, neighborhood, and kitchen.
"Nursery
Rhymes" consists of four activities. First the child listens to
the rhyme and watches the animation. Then the nursery rhyme is
repeated as the words are highlighted. In the third activity,
your child is asked to click on each word as it is read. In the
last activity a silly word is substituted for a more familiar
word in the rhyme. For example "the mouse ran up a 'vine'" (instead
of 'the clock'). Three pictures are shown below the rhyme, a tree,
a vine, and a zebra. The child is to click on the silly word.
The
dog with the binoculars is the star of the first activity in "Rhyming
Games." A picture is shown in each lens of the binoculars. Then
your child is asked a silly question such as "What can you take
for a walk, a dog or a frog?" The child clicks on the correct
response. In the second activity, the child sees a picture, then
chooses two more pictures which rhyme with the first one. In the
third activity, a silly opera singer takes the stage. She says
three words, and asks your child to repeat them. Then she repeats
just two of the three words, and asks the child to identify the
missing word.As
in the other activities each word is written, spoken aloud, and
represented by a picture.
Your
child will be so busy watching the gum balls bounce across a set
of drums and into an animal's mouth in "Parts of Words," that
he won't realize this game is actually a lesson in syllabication.
The number of gum balls corresponds to the number of syllables
in the name of each animal. For example there is one gum ball
for frog, but three for kangaroo. The drums are numbered 1, 2,
3, and the correctly numbered drum lights up when the word is
pronounced. In the second activity, Zeke the Zebra plays sounds
instead of words on his zany xylophone. A word is pronounced (ex..
cat), then its different sounds are given (ex.. c-a-t). Next your
child clicks on each key of the xylophone to hear the separate
sounds repeated.
In
"Beginning, Middle, and Ending Sounds" the child listens for specific
sounds in various positions in words. There are six different
activities in this component. In "Puzzle Fun" each time the child
correctly answers a question, a piece of puzzle is removed to
reveal part of a hidden picture beneath. The next three games
use a variety of animated characters to help the child identify
beginning, middle, and ending sounds. My favorite is the last
activity, the "Rhyming Door Game," which reminds me of the old
"Let's Make A Deal" show. The child clicks on doors to try to
find words which rhyme with a key word.
"Alphabet
Factory" is another favorite at my house.. The child clicks on
any letter of the alphabet to hear the letter name, watch animation,
hear words starting with that letter, and watch the letter drawn
in both upper and lower case. I love the silly animation in this
activity. My favorites are the "K" shaped father and son kicking
a ball and the snake slurping spaghetti.
The
"Sounds in Words" component helps the child learn to make new
words by changing letters in a key word.Puzzle
pieces, helicopters, and trained seals help teach skills about
changing beginning, middle, and ending sounds. The last game,
"What is the New Sound?" reminds me of those brain teasers where
you have to change one word to another in a certain number of
steps. The child clicks on bubbles to transform pup to cup to
cap to map to mat to bat, etc.
The
final component is called "Making Words." In this activity, an
accordion plays words. First the word is shown and pronounced,
then the child selects the matching picture. In the last two activities,
a truck driving bear and a pair of elephants teach blending beginning
and ending sounds.
This
program is designed for ages 4-7, but I chose it for my 3 year
old because he has a developmental speech delay. He can easily
navigate through the activities, and I'm delighted to hear him
answer questions, and repeat words and sounds along with the whimsical
animated characters. His correct answers are rewarded with a variety
of positive responses including trumpet fanfare and applause.
When he responds incorrectly he hears a silly sound like a boing
or clatter, and is gently nudged to the correct answer after two
or more wrong answers.
When
I was a middle grades language art teacher, I saw how tough reading
and spelling can be for children who haven't had adequate training
in phonics. I think this software is an excellent tool to introduce,
supplement, or reinforce phonics skills. Therefore, I would recommend
"Leap Into Phonics" to any parent who is concerned about his or
her child's language development.